Arduino and Rhino – Tuesday Workshops with Jon Pigott

This post is referring to two workshops working on different topics.

Tuesday 14th January Intro to Arduino

An Arduino board is an open source electronics prototyping platform microprocessor. It is mostly designed to sense and respond to stimuli in its environment through sensors and carrying out actions through actuators. They are especially useful for creating interactive things, objects and environments.

http://arduino.cc/

  • Introduced to some basic sensors and setting up a board and the difference between analog and digital signals, outputs and inputs.
  • Intro and extensive exploring of the arduino software (free – its syntax – experimented with copy and pasting and mashing example codes to create the desired sketch I wanted (sketch is name for the code you write and send to the board to carry out the desired task) as well as experimenting with changing values related to sensors thus achieving different effects.
  • The workshop concluded with me feeling certain of wanting to continue exploring and hopefully using arduino in a project. I have several ideas for interactive sculptures and environments as well as seeing the potential for using arduino in completing my kinetic sculpture from my last brief.

Tuesday 21st January Intro into Rhino 3D modelling software

Today saw an introduction to Rhino3D, 3D modelling software for designers. Although the program seemed daunting to work with and a little alien at first by the end of the session I felt much more at home and confident about about the idea of trying to model something in the future. The capabilities of the program are fantastic and after a while seem to become a bit more intuitive (although I was still stuck and a little stumped at times). Jon talked us through many of the basic features and ways of working and then through some of the more tricky and interesting aspects of the program which allow the user to create some really abstract and bizarre organic like forms. After this experimentation and exploration we followed through some basic tutorials to cement some of the things we had been over and too get an idea of how a piece of work could develop.

I’m hoping to get in some practise on rhino at least (initially) once or twice a week to slowly become proficient at  using the software as I think it will be extremely beneficial to me as a maker. I also  hope to use it in some way in my current brief.

Producing stl. files with a low polygon count in Rhino could be used for making Pepakua forms or prototypes.

http://www.rhino3d.com/                  http://www.tamasoft.co.jp/pepakura-en/

 

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