IoT Field – Exploration, Inspiration and Ideas

The Internet of Things (IoT) is the interconnection of uniquely identifiable embedded computing devices within the existing Internet infrastructure. Typically, IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications (M2M) and covers a variety of protocols, domains, and applications.[1] The interconnection of these embedded devices (including smart objects), is expected to usher in automation in nearly all fields, while also enabling advanced applications like a Smart Grid.[2]

Things, in the IoT, can refer to a wide variety of devices such as heart monitoring implants, biochip transponders on farm animals, electric clams in coastal waters,[3] automobiles with built-in sensors, or field operation devices that assist fire-fighters in search and rescue.[4] Current market examples include smart thermostat systems and washer/dryers that utilize wifi for remote monitoring.

  1. J. Höller, V. Tsiatsis, C. Mulligan, S. Karnouskos, S. Avesand, D. Boyle: From Machine-to-Machine to the Internet of Things: Introduction to a New Age of Intelligence. Elsevier, 2014, ISBN 978-0-12-407684-6.
  2. O. Monnier: A smarter grid with the Internet of Things. Texas Instruments, 2013.
  3. http://molluscan-eye.epoc.u-bordeaux1.fr/index.php?rubrique=accueil&lang=en/

 

The aim of my field module – IoT – is to produce a an interactive object or artwork by the end.

Footfalls

Footfalls (2006, by Tmema [Golan Levin & Zachary Lieberman]) is an interactive audiovisual installation in which the stomping of the visitors’ feet creates cascading avalanches of bouncy virtual forms.

The website flong.com is a good source of inspiration for interactive projects.

One of the ideas I have had is to make an interactive drawing machine. I have been interested in making a drawing machine for some time now, after first seeing them in maker and art circles online. I would like to find a way of coupling a drawing machine with a real time scanner with a sound/music generating aspect also. This would fit into all aspects of my field module, meaning that allowing me to combine AR, scanning, Raspberry Pie and programming, soundscapeing and maybe even 3D printing. I will post some sketches, inspirations and possible resources for this idea on this blog soon.

eske rex: drawing machine

This machine I found on designboom.com , eske rex: drawing machine. Two towers weighted with pendulums create elaborate ink spirograph images. This is an example of a large scale analog machine.

long distance art: robot simultaneously draws in three cities

Long distance art: robot simultaneously draws in three cities.

portrait pantograph invites public to draw faces on a window

Portrait pantograph invites public to draw faces on a window.

 

Other sources of inspiration and ideas that I have looked at or frequent, some are education resources and project sharing websites.

https://www.willowgarage.com/pages/software/overview

http://www.osrfoundation.org/

http://www.ros.org/

codeacademy.com

khanacademy.com

Twine is an open-source tool for telling interactive, nonlinear stories.

http://twinery.org/

http://www.aurasma.com/#/whats-your-aura

instructables.com

learn pyton the hard way.com

http://www.react-hub.org.uk/

Matt Mills: Image recognition that triggers augmented realityhttps://www.youtube.com/watch?v=frrZbq2LpwI

https://www.youtube.com/watch?v=gpum4nK2wOM aug(de)mented reality

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